Took a drive out to Snoqualamie, shot several environment maps with the family. It was nice not having the city conundrum of people walking in the shot at one exposure, then being in the shot again at a different exposure.
I’ve been running Seabug for about five years now, and we rarely have a Seabug go by with out some demo effect. Sometimes it’s files not working or computer failures, but most repeatedly it’s people requesting recordings, and I can’t get my act together in the 20 minutes before Seabug starts.
No longer! Longtime Seabugger John Wickliffe has been recording them, and this time we transferred the vids soundly. These are from the February seabug, but we should have a pipeline in process now so that future ones are easily handed off and uploaded.
(PS: If you’re in one of these videos and want a shout-out to your site, or need NDA stuff blocked, let me know.)
This was shot during last Seabug, February 22nd. Which reminds me: next Seabug is March 1st! Last month we kerploded with a bunch of experts having a billion projects made over 2 months of wintry cabin fever. This month we should have a chance to aid beginners daunted by Blender, so bring your n00b questions one and all!
BTW, that guy off to the left with his hands in the air is Blender sensei Nathan Vegdahl. Go check his stuff out, he’s a beast!
Just a boat sculpture from my neighborhood. Frickin’ kids running around. Who do they think they are, running water? #hdrcomplaints
I’m a week and change behind on my 1/week environment maps. So here’s three! Next Saturday I should be back on schedule.
These were shot along the Fremont Canal under the Aurora bridge, and the weather was insane. A giant cloud of mist came up and bloomed the whole sun, and I don’t know if the light probe truly captured the experience. Look how engulfed the water is in this pic, and this was my lowest exposure photo! The rest were the lil silver ball, plus pure white mist.
This pic also highlights the weird physics-bending nature of HDR. The tripod is about 6 inches behind the light probe, and yet the spot directly under the tripod is about 20% up from the bottom of the gazing ball. This should give you a sense of how the reflection bends light to show what’s behind it.
I experimented with using fewer photos to generate the HDR. What’s better, more info per pixel, or less blurry pixels? Especially the shots on the end of the pier, with the water moving up and down, I erred against blurriness.