This was shot during last Seabug, February 22nd. Which reminds me: next Seabug is March 1st! Last month we kerploded with a bunch of experts having a billion projects made over 2 months of wintry cabin fever. This month we should have a chance to aid beginners daunted by Blender, so bring your n00b questions one and all!
BTW, that guy off to the left with his hands in the air is Blender sensei Nathan Vegdahl. Go check his stuff out, he’s a beast!
It’s been a while since my last Old Crap blender post, so here’s an old fur file of mine. I usually start with this as a baseline for good settings.
Just a boat sculpture from my neighborhood. Frickin’ kids running around. Who do they think they are, running water? #hdrcomplaints
I’m a week and change behind on my 1/week environment maps. So here’s three! Next Saturday I should be back on schedule.
These were shot along the Fremont Canal under the Aurora bridge, and the weather was insane. A giant cloud of mist came up and bloomed the whole sun, and I don’t know if the light probe truly captured the experience. Look how engulfed the water is in this pic, and this was my lowest exposure photo! The rest were the lil silver ball, plus pure white mist.
This pic also highlights the weird physics-bending nature of HDR. The tripod is about 6 inches behind the light probe, and yet the spot directly under the tripod is about 20% up from the bottom of the gazing ball. This should give you a sense of how the reflection bends light to show what’s behind it.
I experimented with using fewer photos to generate the HDR. What’s better, more info per pixel, or less blurry pixels? Especially the shots on the end of the pier, with the water moving up and down, I erred against blurriness.
My buddy Mark asked me for a commission of Sam the Eagle, and, as a longtime Muppet fan, I of course had to oblige. Painted in Krita, my go-to software nowadays. Check out Mark’s blog, it’s pretty epic!