Get Version 1 here!
BodyParts3D had whole atlases of the human body that are CC-By-SA, but they were all in a web interface that wasn’t very usable. In this file, I’ve assembled them all into Blender, fixed their scales and organization (1.6 ish meters as measured by a Default Cube or Rigify template), and organized them into collections by body system.
Things this does NOT have: materials, textures, names, female anatomy, rigging, or any other goodies. But I think if you look them up on BodyParts3D by the object name, you can cross-reference the item. There are some missing chunks of data, such as the nerves. However, it’s still a great starting point. It is also limited by my knowledge of anatomy, so there might be an occasional gland floating in the digestive collection.
The plan currently underway is to clean up all the meshes (replete with bad geo), rig all this to the standardized proportions of MB-Lab using Rigify, and then I can use that to retarget and collapse the proportions of all this into a female version, and replace respective anatomy. Then the open source community will have access to a full anatomical suite in a rigged, production-ready format. Since all of these models are getting completely overhauled in the process, I’d also say that it could be released as CC-Zero.
During quarantine, with a lot of my life and free time turned upside down, I really struggled to work on 3D projects, thinking they wouldn’t go anywhere. Ironically, this became my go-to relaxation project, because it seemed like something that the rest of the world could really use for positive impact.